First: Borderlands 3 is not in production at
this time, but I wanted to propose a new playable character.
Mal was a great NPC in Borderlands 2. It seems a logical step to make him an
unlockable PC if there is a Borderlands 3.
Why Mal 3.0? Why not 2.0? Well, if you’re going to make a third game,
it’s better to be consistent with naming, so use the number 3. Plus, it opens up options for the original
Mal. Is he a formal villain now, sending
hordes of Mal 2.0 bots against you in order to steal your loot?
Just as importantly, what would he say? Mal is such a strong character; nearly everything he says could be comedy gold. I’m a huge fan of the Borderlands universe, and would love to see the humor-first writing style continue. I’ve gone over what I liked in Borderlands 2 in another article. (I’ll edit this part to include a link once it is posted.)
Below is an outline of what a Mal 3.0 skill
tree might look like, with many abilities similar to the robots in Borderlands
2. I did not do any extensive
calculations to make sure that the abilities are fair and balanced. In fact, I left many of the percentages blank
because balancing a non-existant class in a game is nearly impossible. Plus any skill tree created for Borderlands 3
would likely look entirely different.
However, if you notice any blatant problems, feel free to leave a
comment, and I will make some corrections.
Thanks, and enjoy.
Disruption: Mal 3.0 shields instantly fill,
and he gains 10% speed per level. At the
end of activation (including if ended early), Mal deals damage equal to his
grenades as an Electric Shield Nova, and his shields instantly deplete. Activation
is ended early either by the user, or if the shields are depleted during
Disruption. Character is unable to jump
during Disruption.
Passive: loosing health causes Mal to
-%movement speed for a short time equal to half of his missing health %. Fight
for your life speed is similar to other characters.
Assault
The Android’s Assaut Tree focuses on
maximizing damage with mixed melee and gun combat.
Skill
|
Tier
|
Levels
|
Effect
|
Augment
|
1
|
5
|
+2% Elemental damage
per level
+2% of grenade damage
as electrical damage per level
|
Power Share
|
1
|
5
|
Hitting an enemy with
melee or grenades during Disruption creates a shield booster, works once on
each enemy, up to one enemy per level. (15% shield recharged)
|
Slam
|
2
|
5
|
Disruption melee
override: turns activating Disruption into a dash and melee shield slam with +%
damage per level on the first melee attack.
|
Survival
|
2
|
5
|
Extend fight for your
life +%
Surviving fight for
your life drops a 15% shield booster per level.
|
Charge
|
3
|
5
|
Melee damage deals +%
electrical damage
|
Steel Gams
|
3
|
5
|
Standing fight for
your life: you may move or shoot, but not simultaneously.
+% movement per level
|
Power up
|
4
|
5
|
Kill Skill: Killing an
enemy adds a stack for a short duration.
Maximum one stack per
level. Killing another enemy resets
timer.
+% cool down reduction
per stack.
|
“Luck”
|
4
|
5
|
Every missed or
deflected bullet you shoot adds 2% to the next melee attack you make. Max % = Character Level.
|
Overload
|
5
|
5
|
During Disruption,
bullets deal +% electricity damage but steals % shields.
|
Programming
|
5
|
5
|
+low% team kill skill
duration per level
+% electricity damage
to melee attacks per level
|
Barrage
|
6
|
1
|
Reloading fires an
electrical laser at the nearest enemy, dealing damage up to your melee
attack, based on % of missing ammo in the clip.
|
Battery
The Android’s Battery Skill Tree focuses on
utilizing his power core for upgrades, including shields, critical hits, and
rocket launchers. Beware of rogue robot!
Skill
|
Tier
|
Levels
|
Effect
|
Boost
|
1
|
5
|
+8% Shield Capacity
per level.
|
Precision
|
1
|
5
|
+6% Weapon Swap Speed
and
+4% Critical Hit
Damage per level.
|
Hull
|
2
|
5
|
+% chance per level to
deflect bullets while shields are full
+% chance per level to
absorb bullets while shields are depleted
|
Reflexes
|
2
|
5
|
Kill Skill. Killing an
enemy increases your reload speed by % per level for a short time.
|
Vigor
|
3
|
5
|
Kill Skill: Killing an
enemy gives +10% shield recharge rate and -10% recharge delay per level.
|
Bolt
|
3
|
5
|
The last shot in your
magazine deals an additional 12% damage per level and costs 3% of your shield
per level.
-% magazine size per
level.
|
Mounting
|
4
|
5
|
+% Rocket Launcher
reload speed
+% Rocket Launcher
ammo capacity
+% Rocket Launcher
accuracy
|
Reboot
|
4
|
1
|
After disruption,
shield is instantly recharged equal to % the damage dealt with the explosion.
AND/OR when an allies shield is depleted, recharge it 30%
|
Quicken
|
4
|
5
|
Critical hits cause
+0.8% health regen for a short time.
|
Invigorate
|
5
|
5
|
Kill Skill: Killing an
enemy grants 1.2% life steal (which may only be applied to the shields) for
each level for a short while.
|
Quicken
|
5
|
5
|
Reloading grants -%
recharge delay for a short while.
|
Power Shot
|
6
|
5
|
When shields are full,
+% of gun damage, but –low% of shields (like amp)
|
Manslaughter
The Android’s Manslaughter Skill Tree has a
little defense, a little offense, and a little rock and roll.
Skill
|
Tier
|
Levels
|
Effect
|
Constitution
|
1
|
5
|
Reduce the duration of
fire, electric, and slag.
|
Perseverance
|
1
|
5
|
Up to +low% health regeneration
per level
Up to +low% movement
per level
Based on missing
health
|
Protection
|
2
|
5
|
Using a grenade
activates deflection shield for a brief time.
+% deflection while active
per level
+% duration per level
|
Vengeance
|
2
|
5
|
While shield recharge
delay is in effect,
Up to +% gun damage
per level based on total health
|
Training
|
3
|
5
|
+% magazine size per
level
+% fire rate per level
|
Excitement
|
3
|
5
|
Kill Skill: Killing an
enemy gives +% cool down reduction for a short time.
A kill with a critical
hit doubles the duration.
|
Resourceful
|
3
|
1
|
Disruption explosion
can be thrown like a grenade. (Exploder’s head)
Effects match that of
your equipped grenades, but still do electrical damage.
|
Stamina
|
4
|
5
|
Kill Skill: Killing an
enemy gains +% ammo regen in magazine per level.
If magazine is full,
gain +low% health regen per level.
|
Focus
|
4
|
5
|
+% SMG accuracy per
level
+% SMG recoil
reduction
|
Rage
|
5
|
5
|
During Disruption,
+20% Magazine size per level
|
Fear
|
6
|
1
|
You may use Disruption
during fight for your life.
OR taking electricity
damage causes -100% shield recharge delay.
|

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